Posts Tagged interaction

Skipping vs. Internalizing

Cameron Moll Go to the source

Skipping vs. Internalizing : Stephen Anderson, commenting on concerns within the community regarding “skipping the critical IA step” or “ditching wireframes to go straight to hi-fidelity”: Human beings don’t think about content separate from presentation separate from structure separate from (fill in the blank)… We experience the world around us as one integrated whole. By insisting that we create these artificial distinctions [with clients and our projects], we confuse more than help. Asking someone to comment just on the interaction or just on the structure — independent of the other pieces — is a bit like asking someone to judge a chocolate chip cookie based on only a handful of ingredients. … Read the rest here

Publishing Paranormal Interactivity

Adactio Go to the source

I’ve published the transcript of a talk I gave at An Event Apart in 2010 . It’s mostly about interaction design, with a couple of diversions into progressive enhancement and personality in products. It’s called Paranormal Interactivity . I had a lot of fun with this talk. It’s interspersed with videos from The Hitchhiker’s Guide To The Galaxy , Alan Partridge , and Super Mario , with special guest appearances from the existentialist chalkboard and Poshy’s upper back torso . If you don’t feel like reading it , you can always watch the video or listen to the audio . … Read the rest here

A List Apart: Issue 342

Jason Santa Maria Go to the source

The latest issue of A List Apart is one of my favorites in recent memory, and has three articles you can’t miss. In “ An Important Time for Design ”, Cameron Koczon challenges designers to be all that they can be: The web is going to increasingly shape our world and consequently our daily lives. We can either sit on the sidelines and submissively assist those who are doing the shaping or we can take a more active role in creating the future we want. This year, thanks to a spike in demand, designers have a chance to actively nudge the world in any direction they like. It’s a huge opportunity with a tiny window. Let’s not let it pass by. … Read the rest here

Shelve Your Opinions

Jason Santa Maria Go to the source

Does our definition of what a book is need to change? Barbara deWilde has been seeking to answer just that as part of her project “What the Book” in my SVA IxD class that also doubles as an installation at the AIGA 50 Books/50 Covers exhibition going up later this week at the AIGA headquarters in NYC. This on the heels of the near cancellation of the competition last year which drew the ire of many designers. Part of the project is a short survey online that asks you to agree or disagree with such statements as “I would never give an ebook as a gift” and “Decorating with books is perverse”. Those same questions are asked at the exhibit too as an installation that allows viewers to physically shelve books as votes (as seen in the photo above). … Read the rest here

CSS Modules Throughout History

Eric Meyer Go to the source

For very little reason other than I was curious to see what resulted, I’ve compiled a list of various CSS modules’ version histories, and then used CSS to turn it into a set of timelines . It’s kind of a low-cost way to visualize the life cycle of and energy going into various CSS modules. I’ll warn you up front that as of this writing the user interaction is not ideal, and in some places the presentation suffers from too much content overlap. This happens in timelines where lots of drafts were released in a short period of time. … Read the rest here

Un-fixing Fixed Elements with CSS Transforms

Eric Meyer Go to the source

In the course of experimenting with some new artistic scripts to follow up “ Spinning the Web “, I ran across an interesting interaction between positioning and transforms. Put simply: as per the Introduction of the latest CSS 2D Transforms draft , a transformed element creates a containing block for all its positioned descendants. This occurs in the absence of any explicit positioning of the transformed element. Let’s walk through that. … Read the rest here

“You Interact with the Content, Not the OS”

Cameron Moll Go to the source

“You Interact with the Content, Not the OS” : Joseph Cohen: They reversed the direction of mouse scrolling! Crazy! But really, they needed to. With Lion, Apple is trying to change the user experience metaphor that has governed OS design since the 80s. It was a symbolic move, but one, to me, that ties together the new interaction paradigm — you interact with the content, not the OS. Lion — at $29 — seems like an incremental upgrade. But I guarantee that it will prove to be one of Apple’s boldest moves in defining how we interact with computers of the future. … Read the rest here

Stop trying to design experiences and start designing products

Andy Budd Go to the source

The architect Frank Lloyd Wright famously told a customer to move their table when they complained that water was leaking from the ceiling when they ate dinner. This is almost certainly apocryphal but hints at the ego of the experience designer. Well tell our users and customers what experience they are going to have (sometimes based on research) but they have to live with the results. In an agency centric world which I come from, designers are used like Cruise missiles. The target is acquired and we fire and forget. Rarely if ever do we get the opportunity to cycle back to see if the target turned out to be a hospital rather than a barracks. … Read the rest here

Hiring: Interaction Designer at Kickstarter

Cameron Moll Go to the source

Hiring: Interaction Designer at Kickstarter : I

W3C:

Handpicked Job Openings

Cameron Moll Go to the source

With all the buzz from last month

Continuous partial annoyance

Adactio Go to the source

Twitter have been rolling out a new redesign . Thanks to Dustin , I got to try it out when the switch was flipped. As with any redesign, the initial reaction tends to be It

Self-Employment, 12 Months Later

Cameron Moll Go to the source

In just two short weeks I

Google Instant with Bob Dylan

Cameron Moll Go to the source

Google Instant with Bob Dylan : Though I

Tempus Fugit

Cameron Moll Go to the source

Tempus Fugit : Former office mate Rob Foster, describing a task management system he

Bounce

Cameron Moll Go to the source

Bounce : The lightweight version of ZURB

Principles of Icon

Hicksdesign Go to the source

I’ve never over-run on a talk. Ever. Usually I embarrasingly finish around 10 mins early, leaving plenty of time for questions. Until last week at Future of Web Design that is. When it came down to the last 5 minutes, I realised I had a lot more to go, and had to really hurry the last couple of sections. Thankfully the feedback so far has been positive, but I promise this will be (probably) be the last time I talk on this subject. … Read the rest here

Events in 2010

SimpleBits Go to the source

This year will be a busy one in terms of speaking events. I’m currently crafting a brand new talk titled, “The CSS3 Experience”. It’ll focus on enriching the experience layer with advanced CSS and CSS3. Everyone can easily add enhancements to to their designs when focusing on the interactions and events that happen on the page. And by targeting the user experience with these new and evolving standards, you can start using these flexible techniques now, on any site, with less worry. Well damn, that sounded rather pitchy, didn’t it… Read the rest here

UX London 2010 is go!

Clagnut Go to the source

Tickets for the UK ’s premier user experience conference are now on sale . The great thing about putting together a conference like UX London is that, as a user experience consultancy ourselves, Clearleft gets to set up exactly the conference that we would want to go to. And yet again I’m massively excited about who we’ve lined-up for 2010: Bill Moggridge, Scott McCloud, Peter Morville, Liz Danzico, Josh Porter, Kristina Halvorson, Whitney Hess and Jesse James Garrett to name but a few. Details of the workshops are still being finalised, but you can expect to learn more about running Agile UX teams, using comics as design tools, understanding patterns for discovery, designing to influence behaviour, using metrics effectively, applying psychology to interaction design and loads more. UX London is designed to be the conference we at Clearleft want to go to, and that’s probably why it was so successful last year… Read the rest here